Writing A Multiplayer Text Adventure Engine In Node.js
Ever heard of a text adventure?In this article, I’m going to show you the process through which I go when creating, not a single text adventure, but a whole engine capable of letting you play any text adventure you and your friends want
In this article, I want to cover three things you can do with proxies that will enhance your objects specifically. Hopefully, by the end of it, you’ll be able to expand my code and maybe apply it yourself to your own needs!
In this article, I’ll try to cover the basics of this tool, giving you a good idea of what you can eventually achieve by using it, other than the basic package management you’re most likely already using it for.